Gamescom: Trends and Products of the Video Game Industry
In the world of video games, there are two major conferences that dictate the industry’s path. These big events are E3, which takes place in June in the US, and Gamescom in Germany in August. Over 4 days, big tech companies like Microsoft, Google, Sony, Electronic Arts, and Ubisoft showed off their newest consoles, games, and new technologies that will be used to create a more immersive gaming experience.
Google and the Future of Video Games
The tech giant Google gave more details about its video game streaming service, Stadia. Starting in November, it will be available for a monthly subscription of $9.99. Another big announcement was this platform’s inclusion of CyberPunk 2077, one of the most anticipated games of 2020.
Other titles that will be available on this platform are Kine, Darksiders Genesis, Windjammers 2, Destroy All Humans, Mortal Kombat 11, Superhot, Farming Simulator 19, Samurai Showdown, GRID, DOOM Eternal, Attack on Titan 2 Final Battle, The Elder Scrolls Online, and Borderlands 3.
Google Stadia will have 2 versions: Stadia Base and Founder’s Edition. The first is free and will support a Full HD resolution. The second option will cost $129 and will include a controller, a Chromecast Ultra, and 3 months free subscription. The player will be able to stream in 4K resolution, up to 60 frames per second.
Nintendo was the first company to present. The representatives demonstrated the release of independent studios for the Switch console. Of these, the following are especially noteworthy: Ori and the Blind Forest: Definitive Edition, Eastward, Röki, and Hotline Miami Collection. Assistants we also able to try out games like Pokémon Sword and Shield, Dragon Quest XI S, Luigi’s Mansion 3, The Legend of Zelda: Link’s Awakening, and The Witcher III.
Microsoft showed these titles’ new tools for Xbox; viewers were able to appreciate the History and Horde Mode for Gears of War, Gear Pop. More, the release date for Age of Empires II: Definitive Edition was also announced as November 14th. One of the most outstanding games was Little Nightmares 2, by Tarsier Studios, which will be available in 2020.
Although Sony wasn’t present in this year’s E3 convention, they announced at Gamescom their purchase of Insomniac Games studio, developers of the successful game, “Marvel’s Spider-Man”. One of the most awaited PlayStation 4 games is Death Stranding, by Hideo Kojima. During the convention, they showed 2 trailers and gameplay for this new release, officially available on November 8th of this year.
Unprecedented Social Media Success:
Opening Night Live, the convention’s inaugural event, was directed by reporter, Geoff Keighley. Its transmission over various channels is estimated to have drawn in over 500,000 viewers. It is also estimated that Gamescom videos reached 100 million views during the days of the event. On top of this, there were also record stats of attendees. In 2018, 3,000 people attended the event; and this year, the number surpassed 370,000 attendees from over 100 countries.
Gerald Bose, CEO of the company, Koelnmesse GmbH, said that thanks to the new digital presence, the event reached more people and turned into a “360-degree experience.” By this means, Gamescom is taking steps towards becoming a global event.